Void Breach
Spell Continuous

Void Breach

  • Archetype:
  • Void

  • View:
  • 2711




"Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects; ● Add 1 of your banished "Infernoid" monsters to your hand. ● Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Void Breach" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
52± 8/ 100
Power Score
Intrinsic 46
Deck 56

Void Breach — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 56 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Combo enabler

Why it scores here

Void Breach converts banished Infernoid monsters into value: each turn it can return one banished Infernoid to hand or Special Summon one from hand while ignoring summoning conditions, which is a recursion and enabler effect. The static +100 ATK per banished Infernoid is conditional and archetype-bound, so it earns little on its own. The card's high presence (in 400 of 400 sampled decks at 1.18 average copies, mostly in Infernoid lists) confirms the role is practical, but that frequency is not counted as power. No combo evidence was supplied, so combo conversion rests on text inference.

Axis scores

Axis Score Evidence
Accessibility 40 Runs in 400/400 sampled decks at 1 copy typical, but it is a Continuous Spell with no searcher, so access depends on the wider Infernoid engine (verified deck stat; reach is inferred).
Combo & Conversion 40 Text shows it can return or Special Summon an Infernoid, but no combo boards were recorded, so conversion strength is text-only inference.
Resource Economy 65 Adding a banished Infernoid to hand is a repeatable +1 card recovery from banish, once per turn (verified from text).
Effect & Interaction 5 It has no negation, removal, or hand-trap effect and no opponent interaction (verified from text).
Material Utility 0 It is a Spell Card and cannot be used as Link, Fusion, Xyz, or Synchro material (verified from card type).
Resilience & Flexibility 55 It stays on the field as a Continuous Spell, so it can be hit by backrow removal, but its recovery is repeatable and works across turns (inferred from text).
Deck-Building Efficiency 60 It is a single-copy archetype staple with no garnet or lock restriction, but it is only useful in Infernoid-style decks (observed from 1.18 average copies and 18 archetype spread, mostly Infernoid).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 46, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable once-per-turn recovery of banished Infernoid monsters to hand
  • Can Special Summon an Infernoid from hand while ignoring summoning conditions
  • Near-universal inclusion in the sampled Infernoid decks at 1 copy each

Weaknesses

  • No opponent interaction or negation
  • Cannot be used as material
  • Static ATK buff only applies to Infernoid monsters and needs banished Infernoids
  • Requires an Infernoid engine to set up banished monsters and reach the activation

Counters / choke points

  • Backrow removal or destruction of the Continuous Spell
  • Banish or graveyard-recursion interruption that denies a banished Infernoid target

Best use

Recovery/Recursion with Combo enabler support. Decks: Infernoid. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Spell with a once-per-turn add-from-banish or Special Summon-from-hand effect (card text); ATK gain of 100 per banished Infernoid applies only to Infernoid monsters (card text); Present in 400/400 sampled decks, average 1.18 copies (deck stat)
  • Observed: Infernoid archetype accounts for 213 of 400 decks; 380 of 400 decks use gameplay type 7 (deck stat); Partner co-occurrence is 97-100% with Infernoid cards in the top partners list (deck stat); Usage statistics show 100% inclusion at 1 copy in the Infernoid archetype (usage statistic)
  • Inferred: Recovery from banish is the main value route, with Special Summon as the secondary route (text reading); Accessibility depends on an Infernoid draw or search engine that is not in the evidence (inference)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no rulings or metagame sample supplied











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